![]() ![]() I have been using stasis, kinesis and conserved my ammo (and bought lots of it at the store) and still I did not have a chance most of the time. I had to make strategies for how to hit the single enemy and use its limbs to kill the others and they attack from all around you so that you have no chance of adapting to the situation, it is simply pure stress and not in the scary way of the first game, you just get angry and want to throw something at the Tv! I haven't seen a lot of other people complain about the level design the way I'm doing here, but I really hope that I'm not the only one, because I've been playing on Survivalist (medium-hard) and in the end of the game I had to go down to Normal mode in order to defeat the final encounter. I encountered numerous episodes where I had to retry the same room more than 20 times because I had no ammo and no way to get more of it (same goes for health). I don't consider this a spoiler as it mostly concerns gameplay, because there are points in the game where the player is not given a way to acquire new ammo for the next room, which in the end of the game will pack huge numbers of necromorphs. I loved the first Dead Space and this new one is story- and audio-wise excellent, a very good game BUT as I reached the last half of the game, bad things started happening. I don't consider this a spoiler as it mostly concerns gameplay, because there are points in the game where the player is not given a way to acquire new ammo I am really sad that this wasn't a better experience for me. I am really sad that this wasn't a better experience for me. This game was worth buying in my opinion for it's replay value. Tiedemann(DS2) sounded just like Hammond(DS1) and Daina(DS2) sounded just like Daniels (DS1). I don't know why the majority of surviving humans in the Dead Space are from the United Kingdom. I love using impalement physic object.s I'm not to fond of multi-player (but then again I'm more of solo player). I enjoy blasting windows out on the station and have space suck the necromorphs out. ![]() I really like the new creature "Stalkers". An improvement in graphics, character development, and smoother user interface was a very good move. It definitely made me jump out of my seat a few times from certain surprises. so what was that all about? Discovered cool extension for the locator that identifies direction to bench, store, and save nodes. Dianna, who is she? She was there, then suddenly. But, where is Isaac going? What does he need to do? and most importantly, why? All of which were very evident in the DS1. ok I can accept Isaac whacking Necro's just for vengeance to a degree. But getting disappointed that there still seems to be no sense of mission or purpose for progressing. But, where is Isaac going? What does he need to Made it a through to Chapter 7 and the environments have improved, through the "church" areas especially, but then got a little repetitive with the "dorm" hallways. Made it a through to Chapter 7 and the environments have improved, through the "church" areas especially, but then got a little repetitive with the "dorm" hallways. ![]()
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